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Tap puzzle · Android

Arrow Away — Tap Puzzle

It starts with six arrows on a 7×6 board and ends on a 140×140 grid shaped like a leaf. One rule the whole way, and it never gets a second one.

Get it on Google PlayComing soon

Store links go live at launch.

1000
levels, difficulty measured
140×140
biggest board
0
timers or move limits

One rule, and everything follows from it

An arrow leaves the board in the direction it points — and only if nothing stands between it and the edge. Tap one with a clear path and it slides off. Tap one that is boxed in and it flashes red and costs you a life.

An arrow is rarely a single cell. It is a line that winds across the board, sometimes for dozens of cells — but only its head, and the cells straight ahead of it, decide whether it can leave.

You get three lives on a board. There is no timer and no move counter, so a level is lost only when you make three real mistakes. Clear every arrow and the board is done.

Clear path

Nothing between this head and the edge — one tap and the whole line slides off.

Blocked

Another arrow stands in its path. Tapping this one costs a life; clear the blocker first.

Two small boards on a dotted grid. In the first, an arrow winds up and then turns right, with empty cells between its head and the edge. In the second, another arrow stands in that path.

What is in the game

1000 levels, and the curve is measured
Every level is generated, solved and scored before the game ships. If the average difficulty of any slice stops climbing, a test fails the build. Level 1 is six arrows; level 999 takes around 313 taps.
A board that never stops growing
From 7×6 to 140×140 — 42 cells to 19,600. The arrows grow with it: late in the game a single arrow can run almost 60 cells across the board.
No move limit
The move counter was removed on purpose. It capped how long a board could be, which capped how interesting it could get. Losing is still possible — but only by making three real mistakes.
Close it mid-board, come back to it
Your half-cleared board is saved after every tap, down to which arrows already cost you a life — so the same mistake never charges you twice.
Picture levels every fifth board
Every fifth level is a silhouette instead of a rectangle: a rocket, a ghost, an umbrella, a crown. A heart waits at level 500, and a leaf closes the game at 1000.
Ads you can switch off for good
Full-screen ads appear only after a level you won, never after one you lost, and at most every third level. A single purchase removes them permanently — no subscription, no currency, nothing that expires.

What it looks like

Three screens from the game, straight off a phone.

  • The Arrow Away home screen on a phone: the game icon, the name Arrow Away with the subtitle Tap Puzzle, and a large button reading New Game, Level 11.

    The start screen remembers where you stopped. When a board is left half-finished the button says Continue instead, and drops you back into that exact board.

  • A level of Arrow Away: the board forms a heart-shaped silhouette built from long winding arrows, above it three heart icons for lives and a counter reading 89, with a hint button and a restart button at the bottom.

    A figure level — every fifth board is a silhouette instead of a rectangle. The three hearts are your lives, and 89 is how many arrows are still on the board.

  • The Arrow Away settings screen: toggles for sound and vibration, rows for theme and language, a Remove Ads row, and links for about the game, privacy rights and restoring purchases.

    Sound, vibration, theme and language — plus the one-time purchase that switches the ads off for good.

Questions

What does Arrow Away cost?
Nothing. The game is free and supported by ads. One optional purchase removes banner and full-screen ads permanently. Rewarded ads stay available after that, because those are always your choice — you watch one only if you want an extra life or an extra hint.
Can I play without an internet connection?
Yes. Levels are generated on your device, so every puzzle works offline. Only ads and the 24-hour hint refill need a connection, and the game never makes you wait for an ad to load.
How do I lose a level?
By tapping three arrows that cannot leave. There is no timer and no move limit, so nothing else can end a level early. After a loss you can watch a rewarded ad for one more life and pick the board up where it stopped.
What happens if I close the game in the middle of a level?
The board comes back exactly as you left it: the arrows you already cleared, your remaining lives, your tap count, and which arrows already cost you a life.
How do hints work?
You hold two hints, and they refill 24 hours after they were last topped up. A hint highlights one arrow that can leave right now — it can never walk you into a dead end, because an arrow that becomes free stays free. If you are out, a rewarded ad gives you one more.
Which devices does it run on?
Android first. An iOS version is not announced yet — when there is one, it will be listed on this page.

Support and legal

Bug reports, a level that feels unfair, or anything else — the studio address reaches us for all of it. The game's own privacy policy and terms are below.