Territory conquest · Android
Konquera — Territory Conquest
You start with one territory. Drag your troops to the next one, hold what you take, out-produce the other side, and paint the whole map your colour — in about a minute. Between battles you upgrade, open chests and level up heroes.
Store links go live at launch.
- 24
- hand-built levels, then an endless run
- 6
- maps drawn from real geography
- 0
- timers or move limits
One gesture, and everything follows from it
Every territory holds a number of troops and keeps producing more. Drag from a territory you own to any other and everything you hold there streams out, twenty troops a second, along the line you drew. If the target was neutral or enemy, the arrivals fight its garrison one for one; whoever has troops left keeps the land.
That is the whole game. There is no timer and no move counter, so the only clock is production — the side that holds more land makes more troops, and the map tips faster and faster in one direction.
You win when every territory is yours. You lose when you hold none. Losing costs nothing: retry is free, and the next attempt starts at once.
Drag from your territory to a target. The whole garrison sets off in a stream — the source empties, then starts producing again.
More arrived than were waiting — the territory changes colour and starts producing for you.
What is in the game
Six maps, 24 levels, then it never ends
The campaign runs across six regions drawn from real geography — the American West, Mexico and Central America, the Midwest, the Andes, the East Coast and the Southern Cone. Four levels each, and clearing the fourth opens the next map. After level 24 the game keeps generating new boards on the same maps, for as long as you want to play.
- 01American West
- 02Mexico & Central America
- 03American Midwest
- 04Andes
- 05East Coast
- 06Southern Cone
Eight heroes, three rarities
Chests hold hero cards. Each hero brings one ability you trigger in battle — a paratrooper drop, a fortification, sabotage of an enemy's production, a blitz on their strongest territories. Three are rare, three epic, two legendary, and every one is levelled up with the tokens and shards you earn by playing.
- 3rare
- 3epic
- 2legendary
Terrain that changes the arithmetic
From level 10 the maps get mountains, rivers and highways. A mountain costs an attacker more per defender, a river slows troops crossing into it, a highway speeds troops leaving. Same rule, different sums.
Special bases
From level 5 some maps carry a factory or an artillery base. Hold it and it works for you; the other side wants it just as much.
Something to come back for every day
A seven-day reward cycle with a streak, three Daily Operations missions every day — one easy, one medium, one hard — and a weekly bonus for finishing five full days. None of it is required to progress; all of it is worth a minute.
Ten languages, fully offline
English, Turkish, German, French, Spanish, Italian, Russian, Arabic, Hindi and Simplified Chinese. Every level ships inside the app, so the game plays without a connection — only ads and the store need one.
Questions
- What does Konquera cost?
- Nothing. The game is free and supported by ads. One optional purchase removes the banner and the full-screen ads permanently. There are also gem packs and a few time-limited bundles, all optional — every level in the game can be cleared without buying anything.
- Can I play without an internet connection?
- Yes. All levels ship inside the app and the endless run is generated on your device. Only ads, the store and the game's remote settings need a connection; the game never makes you wait for any of them.
- How long is a level?
- Between roughly 45 and 90 seconds. There is no timer — a level ends when one side holds the whole map, and the pace comes from production, not from a clock.
- What happens when I lose?
- You retry for free, straight away, with nothing lost. If you would rather keep the board you were on, you can watch a rewarded ad for reinforcements on your strongest territory and carry on from there.
- How do chests and heroes work?
- Clearing a region gives you a chest; the seventh day of the daily reward cycle brings another, and one can be bought for gems. A chest holds upgrade tokens and a hero card. The odds for each chest are published in the terms of use, and a guarantee makes sure an epic arrives at least every eight chests and a legendary at least every forty.
- Which devices does it run on?
- Android 7.0 or newer. The game picks a graphics tier for your phone automatically — lower-end devices run at a steady 30 frames per second, the rest at 60 — and you can override it in settings. An iOS version is not announced yet; when there is one, it will be listed on this page.
Support and legal
Bug reports, a level that feels unfair, a purchase that did not arrive — the studio address reaches us for all of it. The game's own privacy policy and terms are below.